The Tor-Kathorra Desert is a barren and inhospitable wasteland, a desolate land where the only sound is the howling winds that seem to never cease.

City of the Storm

In the midst of this vast, dry expanse, there is a small city that has managed to survive the harsh environment and the constant attacks from the orcs that frequent the desert. The city is surrounded by massive stone walls, reinforced with powerful magic that makes them nearly impenetrable. The gates are guarded by experienced warriors equipped with the finest weapons and armor that the city can afford, and the citizens are trained in the art of defending their home from the constant assault. Despite the dangers that surround them, the city has managed to thrive, with a thriving marketplace full of traders and artisans who have learned to survive in this harsh environment. The city is a testament to the ingenuity and stubbornness of its people, who have managed to carve a small pocket of civilization in the middle of this desolate wasteland. The city is a shining beacon of hope in a place where hope can be hard to find, and it serves as a reminder that even in the darkest of times, there is always a chance for survival and prosperity. This city is full of a mixing pot of all different races, having everything from Owlin to Yuan-ti.

Locations:

  1. The Great Temple of The Stormbreaker: This is the most important landmark in the city and a testament to the power of the Stormbreaker. It is a massive structure built of stone and ornate designs. The upper levels of the temple contain rooms for the Stormbreaker to meditate and commune with the elements. The lower levels contain shrines to various gods of the elements, and also a space where individuals can seek the blessings of The Stormbreaker by making an offering or performing a ritual.
  2. The Great Bazaar: The central marketplace of the city, the bazaar is a bustling hub of activity. Here, traders from every corner of the world gather to sell their wares, from exotic spices to handcrafted goods. It is a labyrinth of stalls and alleys, filled with the sounds of bargaining and the smells of exotic foods. The Great Bazaar is a place where one can find anything from silk dresses to ancient artifacts, and even the most rare and valuable goods.

The Sand and Ale Tavern:

NPC’s:

  1. The Stormbreaker: a powerful wizard who has mastered the art of weather control. It is said that The Stormbreaker's power is so great that they can control the very winds of the desert with just a flick of their wrist. When the harsh sun beats down on the city, The Stormbreaker can unleash a powerful storm that brings much-needed rain to the parched land, making the desert bloom with life. The Stormbreaker's magic is said to be the key to the city's survival in the harsh desert, and their power is revered by all who live in the oasis. The Stormbreaker's power is a source of wonder, but also a source of fear. For if they were to ever turn against the city, they could unleash devastating storms that could wipe it all out. But for now, The Stormbreaker rules over the desert with an iron fist, using their magic to bring life and prosperity to the harsh land.

Gruntsville

A bustling hub of orcish culture and commerce. The settlements are built around an ancient temple, which was built by the Kathorran Empire long ago. The temple now serves as the residence for the settlement's leader, a powerful orcish chieftain who rules the region with an iron fist. The settlement is also a popular destination for adventurers and treasure hunters, as the region is known to be home to many ruins and ancient treasures from the Blood Age. The settlement is also home to a group of orcish wizards who practice ancient blood magic, a form of magic that taps into the power of blood and life force. The settlement is known for its magical conjuration of these intricate double edged blood swords, which are coveted by warriors and spellcasters alike. The region's orcish population is known for their martial prowess and ruggedness, always ready to defend their territory and their people.

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Mechanically, these blades rely on absorbing the blood of the fallen around them. When someone dies the blades size increases, increasing its reach. Once three creatures with blood have fallen, the blade reaches its maximum height, with a reach of 20 feet. This also allows enemy with this ability to hit multiple targets in a line with the blade.